Air Brawl

Role:
Gameplay Developer

Platform:
PC

Engine:
Unity

Language:
C#

Team Size:
4

  • Co-Designed plane controller and handling.

  • Programmed basic network implementation, including multiplayer lobby, deathmatch, player chat, and other server side features.

  • Co-Designed four of the current six planes, including their unique gameplay features, and several overarching gameplay mechanics.

  • Helped run advertising campaign for “Air Brawl.” “Air Brawl” successfully raised over 6,000 USD with 268 backers.

  • Promoted “Air Brawl” and managed social media for the “Air Brawl” Kickstarter

  • Released “Air Brawl” through Steam on June 2, 2015.