Air Brawl
Role:
Gameplay Developer
Platform:
PC
Engine:
Unity
Language:
C#
Team Size:
4
Co-Designed plane controller and handling.
Programmed basic network implementation, including multiplayer lobby, deathmatch, player chat, and other server side features.
Co-Designed four of the current six planes, including their unique gameplay features, and several overarching gameplay mechanics.
Helped run advertising campaign for “Air Brawl.” “Air Brawl” successfully raised over 6,000 USD with 268 backers.
Promoted “Air Brawl” and managed social media for the “Air Brawl” Kickstarter
Released “Air Brawl” through Steam on June 2, 2015.