Hi! I’m Luis, a Level Designer with a background in creating missions, geo, and scripting.

I enjoy having my hands in many pies. Being able to coordinate the development of a level holistically, and shepherding it from initial concept to final polish.


I grew up loving two things - Action Movies and Adventure Games. The characters, their stories, and the challenges they overcame gave me something I treasure greatly - inspiration. My goal with any project I work on is to make sure I inspire my audience. If getting closer to that goal means designing more levels, or diving deep into scripting gameplay, that’s what I become enthusiastic about. It’s why I’m a Level Designer, and it’s an approach that has enabled me to take on various other titles, like Mission Designer, Technical Narrative Designer, and Gameplay Designer.

Scroll through this page to see my professional work, or click any of the links above to check out my side projects.


- Assorted Levels -


- professional work -

senior Designer - Destiny 2 @ Bungie

I design spaces and script gameplay on Destiny 2

senior area Designer - the outer worlds 2 @ obsidian entertainment

I design areas - the levels, their gameplay and the quests that take place within them.

Technical Narrative Designer - God of war: Ragnarok @ SMS

I design and implement narrative content for God of War; scripting characters, cinematics, and blending gameplay with storytelling moments.

Mission Designer - Medal of Honor: Above and Beyond @ Respawn

  • Implemented narrative content, combat encounters, and set piece moments.

  • Designed the missions beats that players experienced - editing level geo, scripting enemy spawns, and managing level logic for checkpoints and events.

  • Fixed bugs and collisions on MP maps.

  • Designed mission gameplay, authored collisions, implemented level logic, and bugfixed on these levels 6 Singleplayer levels and various Multiplayer levels across the game.

Gameplay Designer (Scripter) - WWE 2K20 @ Visual Concepts

  • Designed improvements to gameplay systems, combat, and UI.

  • Scripted cutscenes, gameplay moments, and AI combat behaviors.

  • Designed and blocked out the layouts, weapons, and level-specific combat interactions for the Brawl Arenas.

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ASSOCIATE GAME DESIGNER - Unreleased project @ Level-5