Destiny 2

Roles:
Senior Designer

Platforms:
PS4, PS5, PC, Xbox

Engine:
Proprietary Engine

Team Size:
100+

As a Senior Designer on Season of the Witch, I owned the design and implementation of the Lucent Hive Mission

  • Replicating old gameplay and combat

  • Scripting encounters and objective flow to match simplified progression through existing level

  • Implementing new dialogue and narrative beats

On the upcoming Season, I owned the design and implementation of a handful of missions yet to be released

  • Designing high level beats and progression players will take through level

  • Blockout and coordination with artists to create new unique level geo

  • Placing combat encounters and scripting combat progression through spaces that trigger dynamically

  • Working with narrative to figure out when and what kind of dialogue will guide the player

  • Adjusting design to fit the varying needs and constraints presented by variable amounts of players + playlist difficulties