Counter Strike: GO “Retribution” Mission

Roles:
Mission Designer, Level Designer, Scripter

Platform:
PC

Engine:
Source Engine / Hammer Editor

Language:
C++, Lua / VScript

Team Size:
3

I composed the initial mission design, complete with narrative and proposed mechanics and level.

I then used that mission design document to recruit two additional team members for this project, a programmer and an environment artist.

I continued to develop out the level design, narrative, and mechanics of the mission. The programmer assisted with the singleplayer conversion and mechanics of the project. The environment artist I worked with to flesh out the level designs and ground them in the real world.

The mission design evolved as time went on, and our progress met the production deadline we had set for ourselves, the week before GDC 2018.

I presented our level/mission to several level designers for feedback at the conference, and we all considered the project a success based on their notes.