Hi! Iām Luis, a Mission Designer currently at Sony Santa Monica
As a Mission Designer, I work with teams to craft moment to moment player experiences. This means designing levels, the things players do in them, and scripting the gameplay needed to make those levels memorable. Its work I enjoy tremendously. And it has enabled me to take on various roles on a diverse number of titles, including Level Designer, Technical Narrative Designer, and Mission Designer.
I grew up loving two things - Action Movies and Adventure Games. The characters, their stories, and the challenges they overcame inspired me to get into game development. Nowadays I channel that energy into designing and scripting fun experiences for players.
- Current professional work -
Technical Narrative Designer - God of war: Ragnarok @ Sony Santa Monica
I design and implement narrative content for God of War Ragnarok; scripting characters, cinematics, and blending gameplay with storytelling moments.





- Current Personal Work -
Ghost of tsushima level design
I designed a Mongol Camp for Ghost of Tsushima and documented the process.
Check out the level and writeup here:
Check out more of my personal projects with these links!