Hi! I’m Luis, a Mission Designer at Respawn Entertainment

 
 

I grew up loving two things - Action Movies and Adventure Games. The characters, their stories, and the challenges they overcame inspired me to get into game development. Nowadays I channel that energy into designing and scripting fun experiences for players.


- Current Project -

Mission Designer - Medal of Honor (First person shooter) @ Respawn Ent.

As a Mission Designer, I carried out tasks that directly impacted the player experience:

  • Scripting Gameplay Sequences and Narrative Scenes

  • Working with existing Level Blockouts and iterating on placement of props, collisions, etc.

  • Setting up events, triggers, and objectives

  • Controlling enemy and friendly AI throughout level gameplay


- Current Personal Work -

#LevelDesignEveryDay

I challenged myself to design a level each day in 2 hours or less. This helps me improve by prioritizing and blocking out around a certain element. Such as:

  • Focal Points

  • Guiding Elements

  • Lighting

  • Readability

Check out more of my personal projects with these links!


- Past professional Projects -

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Gameplay Designer (Scripter) - WWE 2K (Fighting Game)

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Level Designer - A Hat in time (Open world third person platformer)

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ASSOCIATE GAME DESIGNER - Unreleased project at Level-5

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Game Design intern - Legends of aria (MMORPG)

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Game Developer - Blubber busters (sidescrolling metroidvania)

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Game developer - Blood Alloy (2d shoot em up)